Shinebright's Treehouse
A wizard's workshop built into the canopy of the forest north of the Great Tree, formerly the home of the elf Finothere Shinebright and his apprentice Ahmed Noke. The forest around it is thinner-leaved and sparser than the woods near camp, the terrain rising on a gentle incline toward the structure.
The treehouse is reached either by its proper entrance or — as the party discovered — by an escape tunnel Finothere had dug, which deposits travelers up through the outhouse. Inside are a chambered entry, a large central hub, and an auxilliary bedroom. The separate spaces are connected between trunks by rope bridges. Living-bramble walls inscribed with riddles divide the rooms.
The workshop was the heart of the operation: alchemical apparatus, arcane circles, filing cabinets of transmutation scrolls in Finothere's meticulous hand, and a locked chest with a four-bronze-animals puzzle the master claimed was simply a ranking of his favorites. The workshop also housed teleportation rooms whose function the party did not fully observe. Also within the central hub were a living space and a kitchen.
After the battle with Noke's bed-dragon construct, the structure was extensively damaged — walls blown out, the roof gone, much of the interior scorched. Finothere abandoned it with a seven-hundred-year-old's pragmatism. Noke offered the wreckage to N.O.D.E. as a forward facility — a possible library, training ground, or bastion — and admitted that recreating the teleportation rooms to link the site to camp would be difficult but possible.