Kouzlo
Introduction
Optimistically re-inventing himself as an adventurer.
What We've Learned
Kouzlo dreams of founding "Kouzlo's Coffee Cartel" - a brewing venture that Aldric has been advocating for with alarming enthusiasm. His morning ritual of brewing arcane coffee has become a cornerstone of camp morale.
Beyond the coffee enterprise, Kouzlo harbors dreams of building his own wizard's tower somewhere in the Wildermarch.
He carries a Stone of Good Luck (a pearl recovered from the northern sea cave) and has become the keeper of Trogeth's journal - a necromancer's tome containing a bound Shadar-kai spirit. He successfully suppressed Trogeth's interference during transit to the Feywild through sheer arcane will.
He identified the glowing fungus Noctiluceum and collected samples for potential underwater breathing potions. His cold logic and remarkable magical output have proven indispensable to the expedition.
From Grit's collection, he received an Oil of Slipperiness, since surrendered to the Coffer of Equivalent Exchange in the Sunken Pyramid.
The Feywild Debt: The Feywild extended Kouzlo a gift in recognition of his attentiveness as a guest: one perfect, unkindly precise answer, available at a moment of his choosing. The fine print was characteristically Fey — those granted perfect answers are seldom left entirely unclaimed.
He cashed it in to learn the true name of Auntie Dirtha Bonebender. The answer came in two syllables — I — met — — and stopped there, because that was all the desert was holding. The voice that whispered in his ear after Dirtha's Power Word Kill grazed past him at one hit point was familiar, gentle, and amused: "Now you owe us twice." The price doubled in the process.
He now wears a Ring of Mind Shielding and carries the Alchemical Compendium recovered from the king's chamber.
Sessions
- Operation Oasis 3
- Operation Oasis 2
- New Management
- Operation Oasis
- Cultist Interrogation
- Cultist Kidnapping
- Bug Hunt
- Return to the Great Tree 3
- Return to the Great Tree 2
- Necromancer's Journal
- Mountain Climb
- Crab Cave Conundrum
- Return to the Great tree
- Rescue on the Reef
- Climb the Sea Cavern Wall
- Explore the Corrupted cave - source of poison water
- Explore the Northern Sea Cave
- Investigate the big mysterious tree near the cave