Quick, Mel, and Madam Helena gathered materials, including a row boat, to head to the lake that holds the tower.
When they arrived, they saw a man standing at the side of the lake staring at the tower -- it turns out this is Grit muttering words about releasing elements and drawing a map into the sand
Quick talks to a salamander named Eft and Eft shows Quick what Grit is doing
Quick & Helena go talk to Grit -- Grit doesn't know why he is so drawn to the tower and he agrees to join us to go explore
As the group starts rowing toward the tower, everyone notices a lack of wind or ripples on the water and the boat is very slow moving (which may or may not have to do with Mel and Quick having to help each other row one oar while Helena's mage hand rows the other)
At the base of the tower, there is one big door that has no handle or lock but seems to shift as people talk up to it
We repeat the words that Grit was muttering on the beach and the door starts to open but doesn't fully respond until Grit touches the door
In the entrance hall, there are four pillars with a glowing orb in the center as well as two doors and a staircase (all of these have a shining barrier that looks like swirling sand but feels like a wall when touched)
When Grit touches the Orb, wind billows and two Wind Guardians appear and fight
During the battle, as the pillars get damaged, it becomes clear that the pillars are hollow and act as a vacuum for the wind in the room
Wind Elemental appears seemingly from the orb
Once we cleaved through each of the pillars, the orb and barriers cleared
Through the left door there is a study full of notebooks, spell scrolls, and a diagram of circles (a map to the second floor)
Through the right door there is a room that was once used to create the Wind Guardians -- device in the center, armor and spears in the corner
Up stairs: four doors marked with elements, orb in middle of room, stairs blocked by barrier